Arrival to Waterdeep

S02E02

The party's journey continued with the aftermath of a challenging encounter with electric snakes. Yrdlyn and Glittr skillfully harvested fangs from the magical creatures, the latter enduring some damage in the process. After a brief rest, the group resumed their southward trek. Days 5 and 6 passed uneventfully, with the Mere and Thornhold marking notable waypoints.

Day 8 unveiled a change in terrain, as rolling hills replaced the previous landscapes. As the party walked, an astonishing sight caught their eyes—a castle floating a mile overhead in the sky. The ethereal structure moved eastward, leaving the party in awe of the mystical spectacle.

Waterdeep greeted them on the 11th day, its towering walls and districts providing a homecoming for some. Caulkin, a city native, guided the party through the diverse neighborhoods: Castle Ward, Dock Ward, Field Ward, North Ward, Sea Ward, Southern Ward, Trade Ward, and the intriguing City of the Dead.

Finding lodging at the Spotted Deer Inn in the Sea Ward, the party engaged in casual conversation with the Elven Bartender, learning of the city's usual tranquility and the return of Laeral Silverhand. Plans were made to explore various locales, including an alchemist's shop, a library, and more. Caulkin, however, expressed disinterest in meeting Laeral.

At The Citadel, a library in the Castle Ward, Glittr delved into the section on "Giants." The A-Z of Cloud Giants provided insights into these formidable beings—powerful, intelligent, and strategic. Glittr discovered that the floating castle likely harbored cloud giants, hinting at their ancient conflict with dragons and their unique abilities.

The party dispersed to pursue individual interests. Yrdlyn bought seeds at a farmer's market, Pearl scoured the Dock Ward for spellcasting needs, Ari visited an alchemist, Brylwynn played music to attract her family's attention, and Glittr explored the church of Lliira.

The next day, practical matters took precedence. The group established a P.O. box, crafted a letter to Gundren regarding perpetuity payments, and sent Droop Goblinfoot a postcard with additional silver coin payments. Individual pursuits continued—Glittr at a church, Ari crafting a smokestick, Yrdlyn sightseeing, and Pearl visiting a temple for the Raven Queen.

The morning of their second day in Waterdeep brought a renewed sense of purpose. Glittr and Brylwynn boarded The Evergreen, bound for Baldur's Gate, assuming roles as security guards during the 10-day journey. Caulkin chose to stay in Waterdeep, and the rest of the party headed to the Southgate. Yrdlyn ventured east into the forest, while Pearl, Ari, and Fey set out southeast, destined for Dagerford. Ari, opting for a riverside trail, planned to journey up to Secomber, marking the beginning of the party's divergent paths in this sprawling city of intrigue and opportunity.

Summary