Kidnapped by Kurth

S02E21

That evening at night, we all checked in with each other. Our rooms get broken into by men who usher us to Captain Kurth. There is a man in a blue robe at the end of the hall who leads the journey. We are led to Blood Island and greet Kirth, a human with flaming red hair. He makes a comment about his Giant Mammoth Fur rug. We learn that the Faaldintharrun dragons often trade here in Luskan as well. Kirth is generally unhelpful in providing information about the giants. He does tell us to stay away from the Arcane Brotherhood, but he gives a blessing to be in town. He gives us nothing about the large number of Drow in town.


We visited the temple of Tamorra. We have no luck or success getting information from any of the patrons. We visited the much larger temple of Umberlee. We talk to a drow named Drannor in the temple. When you wear the netting outfit, you are making an ‘offering’ to Umberlee. We learn the Drow picks Luskan as it is a duskier town to live in.


We board Kirth’s ship, The Sea Bitch, and ask him questions about the town and what valuable information/item the giants could have been trying to obtain, but he does not know. He trusts us with more information and gives us the password, Glacier, to access his ship if needed. Kirth tells us that: At the Red Glacier there were recent sightings of two dragons. Klauth the red dragon, who lives at the Klauthen Vale. He was interacting with a white dragon, by the glacier north of the Spine of the World (likely the white dragon we saw fly overhead during our travels). At the bar we find out that Suljac murdered the old 3rd captain 10 years ago right on the docks.